Bachelor of Arts (Honours) in App Design and User Experience (UX)

  • NFQ Level 8
  • Points Required 412*
  • Course Code SG250
  • Award Honours Degree Abinitio
  • Duration 4

Course Summary

Unfortunately this programme has been paused and is no longer available for student intake.

You may be interested in one of our other Computing programmes:

BSc (Hons) in Computing

BSc (Hons) in Computer Networks and Cyber Security

BSc (Hons) in Software Development

BSc in Games Development

BA (Hons) in Business and ICT




If you have ever wondered how successful digital products such as Facebook or Youtube were built and more importantly why people love them so much, then this degree is for you, providing you with the know-how to research, design and prototype, whilst affording you with valuable programming skills. User Experience Design (UX) is a research discipline used to design digital applications that are useful, easy to use and delightful to interact with. 


Through industry-led projects and work placement, students graduate with a skillset and portfolio of work, which is in high demand by the global IT sector.


Students will become familiar with the design thinking process and personal development to design intent. Students will be introduced to modules such as Web Design Fundamentals, the Internet of Things, Programming, Operating Systems/Networks and Maths enabling them to make feasible design decisions. 


Students will establish their UX/UI (User Interface) Research, Design & Development credentials (resolving user problems and goals though research/design methods, prototyping and testing), bolstered by complementary modules such as Web Design & Development, Maker Labs, Cloud Computing, Database Technology and Client Side Scripting (empowering students to build great products). 


Students will apply their skills on an industry-led UX/UI Project. The project and learning outcomes will be supported by complementary modules in User Accessibility, Software Project Management, Content Management and App Development, culminating in the creation of an industry relevant portfolio and CV to secure work placement during the semester. 


Students will enhance their UX acumen and seniority through modules such as Augmented UX/UI Design, Cognitive Psychology, Content Strategy and Strategic UX, complemented by the study of Big Data Analysis, Open Stack Development and Cloud Computing Architecture. They will present a portfolio of work at an end of year exhibition at IT Sligo open to employers for recruitment purposes. 


“If you think good design is expensive, you should look at the cost of bad design.” - Dr. Ralf Speth.

User Experience (or Digital Product Design) is the process of designing digital products that are useful, easy to use, and delightful to interact with. This could be your mobile phone app, or a website but equally a smartwatch, your car entertainment system, or a medical device that you wear.

It focuses on the end user and how a person feels when interacting with a computer system - even when it doesn’t look like a computer. UX/Digital Product designers routinely work within software and digital development teams to maximising user satisfaction through user research, usability testing and iterative design. The programme equally equips you with the tools and skills to bring these ideas to life. You’ll learn rapid coding techniques to let you iterate quickly through your ideas and put them into the hands of users for real-world testing.

A combination of artistry and technical wizardry, UX designers are mainly concerned with how a product feels and flows. A given design problem has no single right answer and UX designers explore many different approaches to solving a specific user problem. They ensure that the product logically flows from one step to the next. One way that a UX designer might do this is by conducting in-person user tests to observe behaviour. They refine and tweak apps and software to create the "best" user experience – one that people like and find easy to use. UX designers also look at sub-systems. For example, they might study the checkout process of an ecommerce website to see whether users find the process of buying from the website easy and pleasant.
A recent UX student project led to success at the Google HackAccess event at Google’s Dublin offices. Darren and Shane were chosen to participate following a collaboration between the National Learning Network (NLN)/Rehab Group, and IT Sligo which led to the development of a smartphone app called ‘Persav’ to help disabled students to get to and from college.

UX was identified in the SOLAS National Skills Bulletin 2017 as a skills shortage area. Large companies in particular see the need for skilled designers who can converse with software engineers to ensure the design is brought to life. Accenture announced plans recently to recruit 300 tech and design professionals, including 100 at The Dock, their “multidisciplinary research and incubation hub, where designers, doctors, visionaries and makers are doing things that matter for people, places and robots”.

UX is at the forefront of making technology accessible. We now no longer engage with tech at our desk or home-office - we wear it (FitBit), we play with it (Dell VR Visor - and yes, we have this), we monitor our health and exercise. And its helps with makeup choice and learning. As technology permeates everything we do, we need to know how best to enable us to use it - and to enjoy doing so. This is the essence of the ‘User Experience’.

On the flip side, poor UX can cost lives. For example, all too often we blame disasters on ‘human error’.

However, ‘to err is human’ and the role of a good UX designer is to know this and to ensure that the system design compensates for this. On Sept. 25, 2014, Eric Duncan reported to the emergency department of the Texas Health Presbyterian Hospital Dallas with a low-grade fever, abdominal pain, dizziness, and headaches. When he returned to the hospital on Sept. 30 and was diagnosed with Ebola, the question asked by nearly everyone paying attention was, "How could the doctors and nurses have missed the telltale signs of Ebola presenting in a man just returned from west Africa?". The finger of blame pointed to the complexity of the electronic healthcare system and the pressures placed on staff using it.

Jonathan Shariat, in his book Tragic Design tells a story of a young cancer patient he calls ‘Jenny’. She had been struggling with her disease for a long time when she started taking a new medication in a hospital. Her treatment was so aggressive, she required pre- and post-hydration for three days during medication periods. The nurses were responsible for entering all the required data into the medical software and, using this software, they followed up on her status.

Although they used the software diligently and cared for Jenny, somehow they missed the critical information about her three-day hydration requirements on the interface. The day after her treatment, she died of toxicity and dehydration. The experienced nurses made this critical error because they were too distracted trying to figure out the software interface.

In 2016, the death of Anton Yelchin shook the world. The 27-year-old actor known for playing Commander Chekov in the recent Star Trek movies was killed in an accident in his Los Angeles driveway. He was found crushed between his car, a 2015 Jeep Grand Cherokee, and the gate at the end of his driveway. It appears he had exited the car and walked behind it to close the gate, believing the transmission was in “Park”. Instead, it was actually in “Reverse” or “Neutral”, and the car rolled down his steep driveway, killing him. Fiat Chrysler Automobiles recalled 1.1 million SUVs in response.

The tech industry know the value of good UX and the damage poor UX can do to their brand. Increasingly, products and services are differentiated on the basis of the ‘experience’ - that seemingly intangible chemistry we feel as we engage with an app or product for the first time. They will not get a second chance to make a first impression - UX is key to product success.

With this qualification you will work in software, product or process development teams helping to ensure that the form taken by the developers will engage and satisfy the customer. This skill is in high demand and typical graduate salaries: €28K-€38K (source: Sigmar, Brightwater, Morgan-McKinley). Look for any of these keywords on jobs boards: UX, UI, User Experience, Digital designer, interaction design, visual designer.

According to O’Riain (2015), former president of the Institute of Designers in Ireland, UX (user experience) is the fastest growing design sector nationally. Businesses are now establishing in-house design teams to create innovative websites and apps determined and evolved subject to the research of a person’s interaction with same, assuring the easiest and most pleasurable experience possible. The design outcome not only creates compelling products and services that resonate with customers but consistently produce financial rewards whilst bolstering brand loyalty. The Design Value Index (DVI), a market capitalisation-weighted index comprised of design-driven companies, shows ten year returns of a remarkable 219% over that of the Standard & Poor’s 500 index from 2004-2014. Hence, O’Riain (2015) concludes why there is a lot of investment in the sector, but asserts that the resources don’t match, believing that the industry is at 5% of its potential due to a lack of graduates in the field.

Entry Requirements

Entry requirements for CAO courses at IT Sligo are available for download below:

Unfortunately this programme has been paused and is no longer available for student intake.

Career Opportunities

UX Design is the fastest growing design sector globally. A students portfolio will afford them the possibility of entering a career in UX/UI/App/Web/Service or Software Research & Design.

Students are expected to take up the many available employment opportunities locally, nationally and internationally. The skillset of these graduates is such that the range of opportunities available includes User Experience (UX)/User Interface (UI) design, UX/UI development, UX research, Information architecture and User-Centred design all within the area of UX Design/Development/Digital Media in various industries.

According to the Department of Business, Enterprise and Innovation (2020), UX designers are critically important and in high demand to fuel economic prosperity.

The average computing graduate wage is now over €30k whilst some of our recent graduates have commanded wages of almost €45k.

Matthew McMeekin graduated from our Department of Computing in 2019. Matthew now works for Amazon. "I met with Amazon at the IT Sligo Careers Fair. Shortly after this, I completed my application and received a job offer before I had finished my studies. My starting salary was €44,600." 

Further Study

Graduates of the Level 8 programme are well placed to continue their studies onto Masters programmes such as the MSc in Computing (Data Science) here at IT Sligo.

MSc in Computing (Data Science)


Hear what graduates and employers have to say about Computing at IT Sligo.


Did you know?

All students will be registered as student members, if they apply directly to IDI (Institute of Designers in Ireland), with the opportunity of full IDI membership later.

According to the Department of Business, Enterprise and Innovation (2020), UX designers are critically important and in high demand to fuel economic prosperity.

Students will undertake a work placement in third year. This provides an introduction to the workplace and students then return to fourth year where they consolidate their newly developed skills. In fact, over 70% of our students gain employment directly from their work placement!

In their final year, students will present a portfolio of work at an end of year exhibition at IT Sligo open to employers for recruitment purposes. 

Through industry-led projects and work placement, students graduate with a skillset and portfolio of work, which is in high demand by the global IT sector.

All our Computing degrees have a common first year.

Students study a wide range of computing modules to give them an understanding of all aspects of computing and the flexibility to change direction in year two if desired. Students can choose from Computing, Networks and Cyber Security, Software Development, Games Development, Smart Technologies or App Design and User Experience.