Smart Technologies are shaping our future. Smartphones were only the start, smart cars will self-navigate, smart cities will map out our bus routes and decide where our refuse collection needs to go. Computers have moved out of the office, into your pocket, your car, your home – and they don’t look like computers.
This is a mainstream computing programme that brings software and hardware together with the cloud. Students will build prototypes that address real-world problems. There are a number of distinct features to this programme which include:
Common first year - Many are unsure of computing. While we have an array of programmes, we recognise that you may wish to ‘sample and see’ so we encourage students to look their choice afresh at end of year one.
Equipment - We believe you learn best by doing. Through the programme students will be working with the latest tools. We have invested heavily in a “FabLab” which has been kitted out with a laser cutter, 3D printer and CNC machine not to mention Raspberry Pi, Arduino kit and sensors so our students can ‘play’ with building their own solutions. You’ll do this from year one but substantially throughout year two and beyond.
Project - Big,substantial projects enable you to really grapple with a problem and create a killer solution. In year three you’ll have the space and support to work in a team year-long towards a solution that will wow employers.
Work placement - IT Sligo have been doing placement longer than most and we’re good at it. Our network of employers welcome this programme and a successful work placement is often the door to a full-time job.
So, choose this programme if:
you want a career in technology - cutting-edge technology - the big companies in this space are already in Ireland (Dell, Cisco, Analog Devices, IBM, Accenture, DairyMaster)
you want a mixture of software and hardware
you are interested in inventing solutions to problems we haven’t even thought of!
It was Bill Gates who pointed out that “we always overestimate the change that will occur in the next two years, and underestimate the change that will occur in the next ten.” That certainly applies to the Internet of Things (IoT).
In the beginning (of the Internet), we started connecting people to computers. With the advent of the mobile phone, we started connecting people to people. This has created a LOT of data - 90% of the data on the internet has been created since 2016. But what if I told you that this is only the beginning….
The Internet of Things is about devices connecting with other devices. In 2017, the number of connected devices surpassed the number of ‘us’. So what are these devices? Let’s look at some examples:
sensors embedded in the roots of trees ‘phone home’ to tell gardeners if more water or fertiliser is needed - the trees at the foot of the Freedom Tower in NY have these.
sensors in your car tires report a slow puncture to your dashboard. Some cars already connect with your garage to alert to service needs
a sensor attached to a cow alerts the farmer to the birth - Moocall, an Irish firm manufactures, allowing part-time farmers to keep to other commitments
a medicine bottle has sensors that detect when (or rather not) it is opened alerting the patient to take their medicine on time
the Smart Belly rubbish bin use real-time data collection and alerts to let councils know when a bin needs to be emptied drastically reducing the number of pick-ups required, and translates into fuel and financial savings for communities service departments
residents around the Fukushima nuclear power plant distrusted poor radiation accounts in the aftermath of the tsunamiown Geiger counters from off-the-shelf parts. They then shared their data (using Google Docs) to build a complete picture - it differed from the state picture!
Illegal deforestation in the Amazon is combatted using devices installed on select trees. Felled trees can connect to a mobile network and an alert notification with location coordinates is sent to the authorities.
Intel and Microsoft work with Croke Park on Smart Stadium. They employ sensors to intelligently monitor the need for flood-lighting across the pitch. They measure crowd movements, rainfall (to predict flooding), and grass growth - and analyse the findings to improve performance.
These are all small examples of devices talking back to other devices. Often we humans are at the end of the message but increasingly it’s machines. Coca Cola has connected over a third of its vending machines to the Internet so it can tell which machines are busiest, and which varieties of the drink are selling the most. All this data helps to build a picture of what a company should do.
A single Boeing 787 Dreamliner generates one half terabyte of data for each flight - that would fill your home PC. Literally every piece of the plane has an internet connection, from the engines, to the flaps, to the landing gear. If anything goes wrong, or more typically, looks like it might go wrong, engineers on the ground know it first and schedule maintenance. It’s one of the reasons why you’re 3 times more likely to die by choking on your food than flying.
INTERNET OF THINGS
The Internet of Things is the network of physical objects that contain embedded technology to communicate and interact with their internal states or the external environment. Gartner predicts 20bn devices by the end of 2020 - 2017 saw the such devices outnumber humans. This represents devices, not people employing bi-directional communication resulting in large, complex data flows requiring new types of insight.
The IoT represents the fourth evolutionary stage of development for the Internet. Initially, the internet housed shared documents. Commerce followed enabling business (e.g. Amazon, eBay) to be transacted. More recently, people have generated increasing volumes of content (e.g. Youtube, Facebook). This includes directly contributed information but also that data captured autonomously - location, buying preferences, activity, health. The fourth evolution will represent a virtual tsunami of data as everyday objects (already, televisions, cars, phones) become intelligent and connected. These devices do not necessarily communicate with humans. Increasingly, machine learning will imbue intelligence into the behaviour of these devices prompting deeper and more extensive autonomy of action.
Entry requirements for CAO courses at IT Sligo are available for download below:
The career options can be that of a general computing graduate as you’ll acquire all the core skills of programming and networking. However, with the special focus of the programme you will attract the attention of companies like Intel and Microsoft (see Croke Park) who are looking to future markets for their existing products. For example, Intel make the chips that process the data from sensors. And Microsoft provide the cloud storage and processing for that same data.
Try googling “Internet of Things’ with any computing company and you’ll see how they view this sector!
A degree in computing offers countless employment opportunities both in Ireland and abroad. Recent government reports have highlighted a skills shortage in computing. This has resulted in an increase in graduate wages. The average graduate wage is now over €30k whilst some of our recent graduates have commanded wages of almost €45k.
Matthew McMeekin graduated from the department of Computing in 2019. Matthew now works for Amazon. "I met with Amazon at the IT Sligo Careers Fair. Shortly after this, I completed my application and received a job offer before I had finished my studies. My starting salary was €44,600."
Students as with any Level 8 in computing may progress to a MSc in Computing. IT Sligo is offering a MEng in Connected and Autonomous Vehicles for which this programme would represent suitable undergraduate preparation.
Hear what graduates and employers have to say about Computing at IT Sligo.
Did you know?
In 2017, the number of connected devices surpassed the number of humans. In 2020, it outnumbered humans 3 to 1.
Taking just a single day:
1,209,600 new social media users each day.
656 million tweets per day!
67,305,600 Instagram posts uploaded each day
4.3 BILLION Facebook messages posted daily.
Students will undertake a work placement in third year. This provides an introduction to the workplace and students then return to fourth year where they consolidate their newly developed skills. In fact, over 70% of our students gain employment directly from their work placement!
Through the programme students will be working with the latest tools. We have invested heavily in a “FabLab” which has been kitted out with a laser cutter, 3D printer and CNC machine not to mention Raspberry Pi, Arduino kit and sensors so our students can ‘play’ with building their own solutions.
Big,substantial projects enable you to really grapple with a problem and create a killer solution. In year three you’ll have the space and support to work in a team year-long towards a solution that will wow employers.
All our Computing degrees have a common first year. Students study a wide range of computing modules to give them an understanding of all aspects of computing and the flexibility to change direction in year two if desired. Students can choose from Computing, Networks and Cloud Infrastructure, Software Development, Games Development, Smart Technologies or App Design and User Experience.
|Introduction to Programming 1||10|
|Operating Systems & Networks||05|
|Introduction to Programming 2||10|
|Internet of Things||05|
|Web Design Fundamentals||05|
|Client Side Scripting||05|
|Signals and Systems||05|
|Maker Lab 201||05|
|Introduction to Database Technology||05|
|Web Programming 1||05|
|Maker Lab 202||05|
|Data Preparation and Visualisation||05|
|Introduction to Cloud Computing||05|
|Routing and Switching Essentials||05|
|Web Programming 2||05|
|IoT Architecture & Protocols||05|
|Software Project Management||05|
|Internet of Things Applications||05|
|Open Stack Development||05|
|Introduction to Data Analytics||05|
|Securing the IOT||05|
|Strategic Technology Management||05|
|Software Defined Networks||05|
|User Experience (UX)||05|
|Internet of Things : Creating Value||05|
|AWS Academy Cloud Architecting (ACA)||05|